Violence Sells: AAA RPGs' Combat-First Problem
Industry veterans Tim Cain and Josh Sawyer reveal why combat dominates AAA RPG design and marketing, despite growing demand for narrative choices and non-violent gameplay options.
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Game Design tag delves into the art and science of crafting video games, covering mechanics, level design, and player experience in titles like Zelda or Dark Souls. Discover news, trends, and insights into game design, inspiring developers and players passionate about what makes games great.
Related terms: Video game design, game development, game creation, gameplay design, game mechanics
Industry veterans Tim Cain and Josh Sawyer reveal why combat dominates AAA RPG design and marketing, despite growing demand for narrative choices and non-violent gameplay options.
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