Violence Sells: AAA RPGs' Combat-First Problem

Industry veterans Tim Cain and Josh Sawyer reveal why combat dominates AAA RPG design and marketing, despite growing demand for narrative choices and non-violent gameplay options.

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Main Topic
AAA RPG game design
Related Topics
AAA RPG development
Video game marketing
Combat vs narrative gameplay
Game design trends
RPG industry analysis
Non-violent gameplay options
Gaming industry sales data
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